Twenty-five years ago today, the Game Boy was born. With it came a wide array of exciting new games—including the first of many incredible Pokemon games—and the ability to play them wherever you were, because the system was small enough to fit in your pocket. Sadly, I never owned the original Game Boy, but one day my parents gave my siblings and me its successor: the Game Boy Color. I fell in love with it the moment I got it, and carried it around with me everywhere (and of course, we got the light accessory to shine on the screen, because this was before Nintendo added backlighting).
Now, twenty-five years later, the gaming landscape has changed dramatically. Not only has Nintendo’s own products evolved to essentially science-fiction levels of sophistication by 1989 standards (glasses-free 3D anyone?), but other companies have found themselves achieving tremendous success in the video game market, even those who originally had no intention of competing. Of course, I’m referring to Apple and the release of iPhone (and subsequently the App Store). I’m sure no one predicted that a mobile phone could disrupt the portable video game market as much as it did, but today it’s becoming more and more difficult to develop a game for dedicated game consoles when people are choosing to pay only a couple of bucks for a game on a device they already have with them at all times.
However, these classic Nintendo games still hold a place in many of our hearts, if only for the nostalgia we get from playing them and the countless hours spent trying to perfect our skills. It was because of this that I set out to develop the best Game Boy emulator for iOS, and with the release of GBA4iOS 2.0 just over two months ago, I’m closer than ever to achieving that goal. Of course, I still plan on updating the app with new features—expect linking between devices and the ability to change the color of original Game Boy games in a future update—but 2.0 is already home to a large number of features; some more obvious than others.
These less obvious features are why I decided to write this blog post; GBA4iOS is home to many features that people don’t know about, so I thought it would be best for them all to be collected in one place. More than likely you’ll know a few of these already, but I expect that most of you will discover a feature you didn’t already know about! Either way, it can’t hurt to relearn a feature you may have forgotten, so hopefully all of you will get something out of this post. If not, well, you always have future updates to look forward to!
So, without further adieu, here are all the obscure features of GBA4iOS.
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